Carmack Presents the ‘Rage’ 60fps on iPhone 4
A new game engine is here to make every iPhone 4 user's day a blast. Thanks to John Cormack's Rage game engine! With a cool light simulation, MegaTexture technique and 60 frames that run in every second... What more can you ask for?
The id Software and video game personality, John Carmack, demonstrated an id, tech 5, Rage-themed game engine on iPhone 4 at the QuakeCon event. The engine runs in an awesome 60 frames per second! The demonstration keynote highlights an upcoming release of the new Rage engine in an iOS title. But according to him, the engine would not just run on iPhone 4, it is also compatible on a 2G phone and is incredibly cool on iPad. The lights in Rage scenes with radiosity to simulate indirect illumination and shadows accurately. It also features id’s MegaTexture technique, wherein they use a single large texture rather than repeating single small surface in a tile.
A 60fps calculation can be a huge battery draw on mobile devices, that’s why the game luminary said that they would ship with a 30fps option. The new App Store title is a low-priced promotion for the future Rage launches, aiming to hit gaming console platforms next year. Carmack even added that id could bring some of its iPhone games in Android, but they are still studying the market. As part of the promotion during the QuakeCon event, the developer released a variety of iOS titles including Doom, Doom II, Doom Resurrection and Wolfstein 3D. All of them brought a series of present and classic games to iTunes, and are on sale until Sunday.
Carmack is also talking to Apple on future directions. Graeme Devine, a former id game designer, is now working at the company as part of the iPhone Games Technology Group. For Carmack, working with Apple in gaming is a continuous roller coaster experience. And he’s not the only one who shares the same comment, because Gabe Newell of Valve feels the same.View Article Source »