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Category: Gaming

Takahashi & Nomura’s Revelations on Dissidia Duodecim Final Fantasy

Written on December 22, 2010 by Charles Bass

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The director and program manager for Dissidia Duodecim Final Fantasy reveals more secrets about the game. This time it's not just about Laguna.

The final issue of Famitsu for this year features a special on Dissidia Duodecim Final Fantasy, along with an interview with producer Tetsuya Nomura and planning director Mitsunori Takahashi.

The two big wigs shared new details on the character . FFVIII supposedly appears in Kingom Heats Birth by Sleep, according to Nomura. They’d even prepared a scene where appears as the head of Mirage Arena. However, in the mission to find a new character for FFVIII in Duodecim, they left him out.

Another big surprise revealed in the game’s trailer was the introduction of PSP hardware handle. Square Enix is still on the works for a model of the PSP sysstem, but Nomura confirmed to the magazine that it will carry a Yoshitaka Amano illustration showing Chaos and Cosmos. The system will be pearl white, with the side frame being matte black.

New characters are headed for the game. Nomura said that the remaining character reveals will all come from the Final Fantasy that were released on the Super Famicom/SNES and beyond. While the returning characters will change a lot. These character change includes Final Fantasy VI’s Kefka and Final Fantasy XI’s Shantotto.

And not only are the past characters who’ll take part in Duodecim. Nomura said that the original story will be included in this game. Once a player is finished with the Duodecim’s story, the initial plot will be unlocked.

With two full stories, it may seem like Duodecim is going to offer longer play time. Takahashi said to expect 15 hours of play time for Duodecim’s story. Add in the original’s story, and the total shoots up to 60 hours.

This might require two UMDs since its a big task. Takahashi noted that the game has more summons and multiple times the battle music of the original.

About the 3D system, this is actually something that they want to include with the original Dissidia, Nomura said. By the time he’d given the order for the map system, they company already completed the game’s board-bast progression system, so the idea was left out.

We should be hearing more about Duodecim in the days to come. Nomura promised a surprise about the game at the 1st Production Department Premier event on January 18.

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