Tron: Evolution Game Review
The latest Tron movie has become a huge success in the box office as it salvages the franchise after a disappointing 1980's movie. Will the video game companion, Tron: Evolution, inherit the success the latest movie had or latest movie or will it falter and become another fail movie to video game scenario?
Tron: Evolution, a science fiction rpg video game developed by Disney Interactive Studios, is considered as the bridge between the 1980’s film to the recent Tron movie. The game exactly does serve its purpose as it expands the Tron universe by letting us understand what’s going on, but player involvement is minimal, sometimes unnecessary.
You play as Anon, short for Anonymous, a character sworn to secrecy as he remains silent throughout the game and his identity hidden beneath his helmet. As you run along the binary world engaging in various obstacles and achieving several feats, they seem a little useless as your triumphs only act as a way to unlock the next cutscene where the real story continues. The game progresses without any character involvement as Anon blends with the background while the other characters interact about what’s going on. Oh look, you have another task!
The environment is simply amazing and mind-boggling. But once you’ve realized that they’re using the same environment over and over with the exception of hue changes, they get a little boring.
In terms of gameplay, as much as we want a smooth and dynamic gaming experience, Tron: Evolution certainly charmed us with its smoothness as you gilde your way around the Tron universe in ways similar to how you venture into Assassin’s Creed and Mirror’s Edge, but as for being dynamic, well here’s the other side of the coin.
The third-person hack-and-slash concept can be really great for the first few levels, but you’ll realize later on that most of the controls and game mechanics become very very redundant. You’ll be grinding your way through endless mobs of enemies using pretty much the same tactics you’ve used from the previous ones. And even if your character levels and attains additional discs in his artillery, once you’ve gotten past the smokes and mirrors of it all, you basically have the very same thing.
With crazy Parkour-style travel your character uses most of the times, there will be instances where it gets very frustrating everytime you fall down to a bottomless pit, trying to jump over to the other side of the platform just to get the shiny glowy thing. It’s a pretty thoughtful idea to place several checkpoints around which allow players to commit several mistakes, but these won’t be able to compensate for lack of engaging and plausible progression.
What’s fun in the video game though is that you get to control a light-cycle and a light-tank. Though the developers seem pretty short-sighted and only used it for menial tasks such as running away from something, avoiding falling debris, and bombarding enemies with heavy fire power. We sorta hoped we can do something more significant with these babies and not for the oooohhhs and ahhhhs of it all.
Your character has a level cap of 50, but by the end of the campaign, he only gets to level 20. So the only way you can achieve more experiences is through the multiplayer mode which is readily available for you.
The Multiplayer Mode is where the game really feels like the actually movie, and feels like its the only saving grace of the game itself. You get to engage in death matches against your opponents, compete in light-cycle races, or utilize the light-cycles and light-tanks for some classic Tron fun.
Overall, Tron is a nice game to play if you want to experience the Tron universe with your very own hands. You get to understand what happens in between the first and the recent movie but with little to no character involvement. But if it’s an exceptional game where it breaks away from the mantra that movies-turned-videogames are bad, it’s not. A video game is a video game and gameplay is very important. Although the Multiplayer mode does make up for the Campaign mode’s failures.