Starfront: Collision Game Review: It’s StarCraft in your iPhone
Starfront: Collision's got everything we want in an RTS for the iPhone: StarCraft in an iPhone.
The RTS (real-time strategy) genre has pretty much been around for two decades, as games carrying the category went on a rise during mid 90s to early 2000s. With amazing titles such as WarCraft, Dune, Red Alert and of course StarCraft, a lot of people thought that the genre would become big in the following years or even decades. But during the course of mid-2000s, RTS games began to lose its luster despite the rise of WarCraft III, with several gamers who lived that generation began shifting to the easier titles of social network gaming, to a more intense or content driven genres like FPS and MMORPGs.
The arrival of StarCraft II was definitely a saving grace for the genre as it revived a gamer’s lust for RTS action. And Gameloft took advantage of the uprise roaring across the gaming industry by concocting their own RTS. Well, people can’t exactly say it’s their own because it pretty much resembles Blizzard Entertainment’s StarCraft title. Though it’s definitely a great game for those who are looking for an alternative RTS title for their iPhones. This is Starfront: Collision.
A valuable mineral called Xenodium is up for grabs, and three races are on a collision course to ultimately control it. There’s only one way to settle these disputes, WAR. In Starfront: Collision, you get the chance to play these three races: the Humans or the Consotium, an insect-like race called the Myriad, and sentient mechanical beings called the Wardens. On the outside they all sound like the Terran, Zerg, and Protoss set-up, but once you look in the inside… yeah it is the Terran, Zerg, Protoss set-up. Except this time they got stuck in a plot loosely close to the 90s RTS game Dune.
The game is everything we love from StarCraft..err.. RTS games. And although at first we were pretty apprehended that a touch screen isn’t a viable platform for the complexities of the genre, Gameloft has cleverly pulled it off as the controls are simple and intuitive enough for the players without sacrificing the essential controls that make the game fun. You simply tap on a unit, choose a designated action and you’re on your way to victory, sort of. We’re just not quite sure if the Koreans will have a fun time with this, as the limited controls of Starfront: Collision and the iPhone interface in general don’t exactly provide a strategic and micro management-friendly atmosphere.
In terms of depth and content, the game doesn’t go beyond the “destroy enemy bases” platform as you just simply build and build until you have enough units to form an army that would overpower the opposing forces. The game does allow multiplayer mode where you can either team up or compete of up to 4 players in a massive touch screen brawlfest.
The graphics are pretty impressive and has some stark resemblances to the StarCraft franchise. Powered by the iPhone’s good graphics engine, Starfront: Collision gives its players some decent visuals as they muster out all their forces in defeating their opponents.
Overall, Gameloft has pretty much wowed us with their iPhone rendition of StarCraft, Starfront: Collision. Although we might worry of its future incase Blizzard Entertainment decides to file some copyright infringement hooha on the game. In any case, we couldn’t think of any RTS game in the App Store that comes even close to it.
Overall Score: 4/5
Starfront: Collision is available at the App Store for $6.99, although there’s a free version available as well. The only difference is that the free version only gives you one map to play with, so good luck having fun with that!