InFamous 2 Lets You Create and Share with Creation Tool

inFamous 2 brings user-generated missions into the table to expand the game beyond the confines of pre-made content.
Looks like Sucker Punch Productions has jumped into the user-generated bandwagon as well as their latest game, inFamous 2, bring in creation tools that allow players to create and share their own missions that go beyond. The announcement came during their limelight at the Game Developers Conference 2011, GDC 2011.
Sony has started to pick up the user-generated content genre ever since Little Big Planet, with the Sony NGP coming around, it’s quite inevitable that games across Sony gaming platforms do the very same thing. Sucker Punch Productions development director Chris Zimmerman told his audience, “What we saw as the biggest problem with InFamous was that, at some point, it ended.” Looks like they found the answer to that problem and implemented it on InFamous 2.
And just how expansive can inFamous 2’s creation tool be? Well according to their statement at the GDC, players will have access to all elements of the game, including all the good guys and bad guys along with all the props, the vehicles, weapons, and so on. inFamous 2 will become a playground for wannabe game developers.
The fun doesn’t stop at the creation part. Players and developers at heart can share their missions allover the world and get a chance to be recognized even by Sucker Punch.
InFamous 2 will open the beta around April, official announcement on when exactly will be posted on their website March 14. Reports state that the actual game is set to launch on the PlayStation 3 on June 7.
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