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What it Takes for 3D to Hit?

Written on January 14, 2011 by Adam Eve

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Though 3D is one of the biggest innovations there is, it is not big enough for consumers to take. With the recession still rampant, and with HD TVs just got affordable, what does it take for 3D devices to hit?

During the CES 2011, 3D TVs and smart TVs were two of the main categories and themes in display. Admittedly, some manufacturers think that they’ve over-estimated the sales potential of 3D devices. Consumers even showed that they are not much into 3D as of the moment. Still, manufacturers are not giving it all up. But the question still lingers: What does it take for 3D TVs to hit?

Obviously, the biggest drawback of 3D devices in home is pricing. To think that there is still recession, and many consumers just bought their HD TVs. Simply put, the price that one needs to pay for 3D must drop first, before it proliferates at home. The second issue that 3D adoption is facing is lack of content. Albeit Avatar showcased what a film could be when 3D is done well, there’s still too little high quality content available. Only when there’s a steady flow of 3D content that users will begin to feel out-of-place, that they might consider buying a 3D TV.

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