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World of Warcraft: Cataclysm Review

Written on December 25, 2010 by Kristoff Jones

6 persons

Pain. Suffering. Deathwing's hatred runs through the cavernous deeps as he sweeps Azeroth off its feet, totally changing the face of the planet as easy as you wake up in the morning and eat breakfast. But pain and suffering surely won't describe what we think of World of Warcraft: Cataclysm. Dive into this quick review for newbies and oldies alike.

Hands down, Blizzard has once again outdone themselves as World of Warcraft’s newest expansion, World of Warcraft: Cataclysm replenishes the dwinling mantra of the franchise into a refreshing, charming and epic game it’s been known for since day one. Cataclysm introduces new playable races, new game mechanics, new quests, new adventures, new achievements, new zones, new everything. Even the old zones have gotten a facelift to get with the times, a feat which made some fans cry out of sentimental reasons.

But it’s not all rainbows and butterflies, as several bugs and problems surfaced on the day of expansion. Players particularly in the US realms were extremely disappointed, but Blizzard immediately patched up the wounds with hotfixes.

Let’s do a quick round up of the new features before we get on with the verdict.

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Cataclysm Greets Players with Pugs, Long Queue Times, and Lags

Written on December 08, 2010 by Kristoff Jones

2 persons

World of Warcraft: Cataclysm is here, and so are the bugs, the lags, and the long queue times. Classic.

Just a few hours into World of Warcraft: Cataclysm, US servers got a bitter taste of what several months of beta testing resulted to, all that plus your usual problems whenever a new expansion comes out.

The most infamous of all problems was the Experience. Level 80 players who had the tenacity to gather and complete daily quests a day before the expansion release didn’t gain experience once they turned over the quests the following day, nice one! Blizzard was well aware of the situation and took action immediately.

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